KEYFRAME ANIMATOR VERSION 2.40 CHANGES SINCE LAST RELEASE: The source code has been broken up into several files. The Makefile has been modified to handle this. A new invisible input port has been added to handle upstream transform information from the "render geometry" module. Since the connection is made automatically, this does not affect the user. A new button "del obj" has been added which will change the current object's name to an "EMPTY" object and resets the object's attributes. The "picking enabled" button has been removed. A new button "pick obj" has been added to facilitate picking of objects. To pick an object, turn on the "pick obj" button, then choose the object by pressing the left mouse button with the mouse in the display window over the object selected. The user can transform objects using dialbox dials, dial widgets, and now the mouse. To transform an object using the mouse, simply drag the mouse in the display window while pressing the appropriate mouse button: middle for rotation, right for translation (X and Y), middle+SHIFT for scale, right+SHIFT for Z translation. Note that the mouse transformations are implimented in the Keyframe Animator and behave slightly different than AVS's normal mouse transformations. The documentation has been changed to reflect these changes.