Accretion Disk Formation Volume Data ------------------------------------ The volume data here is from a simulation of "accretion disk" formation carried out on the Fujitsu VP2200 at the Australian National University Supercomputer Facility by Gustav Meglicki (gustav@arp.anu.edu.au). The data is raw byte, of dimension 104x104x104. There are files for pressure, temperature, density, and velocity components (vx,vy and vz). I've include a few pictures I generated using an experimental volume renderer/raytracer we've developed for our MIMD parallel Fujitsu AP1000. The first is of the density, the second of the density(red->green colormap) and the temperature (red->blue colormap), illustrating the high temperature jet perpendicular to the plane of the accretion disk. I've appended Gustav's technical description. Enjoy, Drew // Drew Whitehouse, E-mail: Drew.Whitehouse@anu.edu.au // Visualization Group, or drw900@anusf.anu.edu.au // Australian National University, Fax : +61 (0)6 247 3425 // Supercomputer Facility. Phone : +61 (0)6 249 5985 // GPO Box 4, Canberra ACT Australia 2601. We have two masses equal to the mass of the Sun separated by two solar radii and rotating around the common centre of mass. Gaseous matter leaks from one of the "stars" and spirals onto a compact companion. There is a constant mass injection rate and the initial velocity of gas which leaks out is equal to "thermal velocity". The model accounts for pressure and viscous forces, but not for radiative cooling. Viscosity model is based on the Gingold-Lattanzio-Monaghan expression which yields shear and bulk visosity of comparable magnitude in continuum limit. The values of viscosity parameters used in the model correspond to those used in simulations of shock tube experiments, but result in excessive heating of the system which slows down the formation of the disk. The simulation was carried out using Smoothed Particle Hydrodynamics with controlled merging and splitting of particles. The data files were produced by interpolating parameters from 240,000 particles onto a 1,000,000 points Eulerian grid and scaling them down to produce rectangular bricks of bytes.