AVS Modules new_bubbleviz(6) Lawrence Berkeley Laboratory 18 Jan 1991 NAME new bubbleviz - generate spheres to represent values of 3D field SUMMARY Name new bubbleviz Type mapper Inputs field scalar colormap Outputs field 1D 3-coord 4-vector real Parameters Name Type Default Min Max Radius float 1.0 0.0 100.0 DESCRIPTION The bubbleviz module generates spheres of various radii and colors at the element locations of a 1D, 2D or 3D field. This is a "cuberille" style of volume visualization, except that it uses spheres rather than cubes. This module can be used for non-uniform input fields. LBL Enhancements resulting from Complete Rewrite As supplied by Stardent, this module did not process 1D (scatter) fields. This bug has been fixed. Also, as supplied by Stardent, there was a bug where "balls" with associated scalar values which lied outside the range of the colormap were not included in the output list of balls (on the max value end of the colormap). This bug has been fixed. Additionally, the range of the input field would "wrap" around at 256 in each of the dimensions. The unsigned char responsible has been changed to an int so this problem went away as well. In its stock form, the bubbleviz module would generate an output field, the size of the data portion of the field being four times as large as that of the input field. This can be problematic on extremely large datasets. The algorithm has been changed so that the size of the output field is a function of the number of entries which have a non-zero opacity, as opacity relates to sphere size. Thus, spheres of zero radius are not produced. This is a good method of data reduction in large data sets. INPUTS Input Scalar Field (required; scalar field any data) The input is a scalar field. For irregular fields, any number of data dimensions are permitted. Only 3D rectilinear and 3D uniform fields are otherwise permitted. Any of byte, float, int or double data is permitted. Color Map (required: colormap) Used to map from scalar values to colors and radius sizes of the output spheres (from scatter dots). The hsv portions of the colormap produce the sphere color. The opacity channel of the colormap corresponds to resultant sphere radius. PARAMETERS Opacity Scale A multiplier factor for the sphere radii. This is particularly useful for irregular fields, for which the computational-to- physical mapping often makes the default spheres too small. OUTPUTS Data Field (field 1D 3-coord 4-vector real) The output is a list of points in 3D space, with a 4-vector of reals at each point: each 4-vector specifies ARGB for the sphere. The A portion is the radius (ranges from 0 to 1); the user has the option of attenuating the sphere radius with the "opacity scale" parameter above. EXAMPLE A typical network using this module looks like this: GENERATE COLORMAP READ FIELD | | +-----------+ +---------------+ | | NEW BUBBLEVIZ | SCATTER DOTS | GEOMETRY VIEWER Note that the list of points generated by the bubbleviz module is converted to a geometry by the scatter dots module. RELATED MODULES Modules that could provide the Data Field input: read volume Modules that could be used in place of bubbleviz: colorizer gradient shade Modules that can process bubbleviz output: scatter dots HINTS The final sphere radius size (in the form of geometry produced by new_scatter_dots) is a product of the opacity function, the radius scale dial (in this module) and the radius dial on new_scatter dots. To produce colored spheres of constant radii, set the radius scale dial to zero. This will force all spheres, on output from this module, have a radius of value 0. Then, set the radius dial in new_scatter_dots to the desired value. To produce colored spheres of varying radii, set the radius scale dial to some non-zero value. Then, the resulting radius value (as computed in new_scatter_dots) will be a product of: opacity_function(new_bubbleviz) * radius_scale(new_bubbleviz) * radius(new_scatter_dots) AVS Modules new_bubbleviz(6) Lawrence Berkeley Laboratory 27 Aug 1992